What is VEX?
VEX Robotics is an educational robotics platform. Competitions engage students in STEM education through the process of designing and programming a unique robot to complete tasks in a different challenge each year. Each year, the REC foundation runs thousands of competitive, game-like robotic events where pairs of teams work together against other groups to score points on a 12-foot by 12-foot playing field. With a new challenge each year, students must develop new engineering solutions, programming routines, and gameplay tactics.
Throughout the year, several regional competitions will take place in participating communities where teams are able to qualify for future events through their rankings and design process. After qualifying out of a regional competition, the team advances to their state/province’s championship where they can then qualify to participate at the VEX Robotics World Championship in Louisville, Kentucky.
While being fun and exciting, VEX also brings students together to learn new lessons and collaborate, working toward a common goal. Students share and contribute ideas during the design process, lend a helping hand during the build process, and give their enthusiastic support during competitions.
VEX Turning Point is the game for the 2018-19 Season.
The object of the game is to attain a higher score than the opposing Alliance by High Scoring or Low Scoring Caps, Toggling Flags, and by Alliance Parking or Center Parking Robots on the Platforms.
There are eight (8) Caps, six (6) Posts, nine (9) Flags, twenty (20) Balls, two (2) Alliance Platforms, and one (1) Center Platform. Caps can be Low Scored on the field tiles, or High Scored on Posts, for the Alliance whose color is facing up at the end of the match.
Flags can be Toggled to red or blue, and are Scored for the Alliance whose color is Toggled at the end of the match. Low Flags can be Toggled by Robots, but High Flags can only be Toggled by Balls.
Turning Point is intended to be a back and forth game, no scored object is safe! Alliance Platforms can be used for Alliance Parking by Robots of the same color Alliance as the Platform. The Center Platform can be used by Robots from either Alliance for Center Parking. An additional bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.
In The Zone
VEX In The Zone is the game for the 2017-18 Season.
The objective of the game is to have the most amount of points scored at the end of a match by either mobile goals in zones, cones or parking.
There are a total of ninety (90) Scoring Objects, eight (8) mobile goals (4 per alliance), eighty (80) cones, two (2) stationary goals, four(4) parking tiles, six (6) scoring zones in a VEX Robotics Competition Starstruck Match. All mobile goals, cones, parking tiles can be used to score points by either parking, staking cones and placing mobile goals in there scoring zones. Bonuses are awarded for highest stack and autonomous victory points.
Teams cannot remove cones from opposing alliances but can remove mobile goals from zones so you must collect all the cone you can to win.
VEX Starstruck is the game for the 2016-17 Season.
The objective of the game is to win with the most points at the end of the game by placing stars and cubes on the opposing side. You can also score points by low or high hanging.
There are a total of twenty-eight (28) scoring objects, twenty-four (24) Stars and four (4) Cubes in a VEX Robotics Competition Starstruck Match. Cubes and Stars can be scored in the opposing alliance’s near or far zone with the far zone scoring double points. There is also a fence in the middle dividing two sides. Bonus points will be awarded for winning autonomous period and scoring a low or high hang.
Game object are launched throughout the match until the last buzzer. The scores are constantly changing and going back and forth.
Nothing But Net
VEX Nothing But Net is the game for the 2015-16 Season.
The objective of Nothing But Net is to have the greater amount of points at the end of the match by either scoring balls in high or low goals. At the end of the match teams can either low elevated or high elevate their partner to score extra points.
There is a total of one hundred and four (104) Scoring Objects, ninety-four (94) Balls and ten (10) Bonus Balls in a VEX Robotics Competition Nothing But Net match. These balls are spread between preloads, match loads or placed in the field.
Points cannot be removed from scoring zones so you must score them quickly at the beginning of the match.
VEX Skyrise is the game for the 2014-15 Season.
The objective of the game is to have the most points scored once the autonomous and driver periods are complete. Points can be achieved by placing cubes either on posts or on an alliance’s Skyrise. These Skyrise towers can also be built to merit points. Bonuses are awarded for winning the autonomous period and having the highest cube on a post.
There is a total of forty-four (44) Cubes, twenty-two (22) red and twenty-two (22) blue, and fourteen (14) Skyrise Sections in a VEX Skyrise Match. Each team has there one Skyrise base and there are varying heights of posts around the court for cubes to be placed upon.
Teams can remove a post scoring object throughout the match.
VEX Toss Up is the game for the 2013-14 Season.
The objective of the game is to have the most points scored once the autonomous and driver periods are complete. Points can be achieved by putting large and BukeyBalls into scoring zone and goals or by hanging at the end of driver period.
There is a total of twenty (20) BuckyBalls, ten (10) red and ten (10) blue, eight (8) Large Balls, four (4) red and four (4) blue available as Scoring Objects in the game. BuckyBalls can be scored in the goals or placed in middle zone/high zone; large balls can be scored the same as BuckyBalls with the exception of hanging with a ball in possession. At the end of the match robots can score points by hanging on the hanging bar if they qualify for low or high hang. Teams are also awarded a 10 points bonus for winning autonomous period. Toss Up is a game were items can be removed from zones or goals at any moment, creating suspense.